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The AMD x Sony collab gave us FSR4 and a version will appear in PlayStation next year, too, having '

Published: January 01, 0001 Reading Time: Approx. 8 mins

Anyone lucky enough to have grabbed one of AMD's shiny new GPUs at is likely being delighted by the new RDNA 4 architecture of the . The new RX 9070-series of cards were hard to get, thanks largely to an accessible MSRP and plenty of positive reviews. A part of this is thanks to the new machine learning powered upscaler in FSR 4, which was developed alongside Japanese tech and gaming giant, Sony, as part of the Project Amethyst initiative.

recently talked to Sony's Mark Cerny on the development of FSR 4 and what it means for the future of PlayStation consoles. The exciting news is gamers won't have to wait for the PS6. Sony plans to have a version of the working on the PS5 Pro in 2026.

"That is what we [[link]] are targeting, and we believe we can achieve it," he says. "The peak performance number for PS5 Pro is 300 8-bit TOPS without sparsity, which compares very well to the recently released AMD GPUs. We don't believe sparsity is useful for this particular upscaling algorithm."

With the Amethyst project set to continue into the foreseeable future, it's likely later iterations of Sony and AMD hardware will intersect more and more. Cerny explains the company's plan to continue developing machine learning technologies to improve how graphics are dealt with in games, with the longer term goal of improving hardware architecture to further empower the technology. With the gains we've already seen from FSR 4, it looks like there's a bright future still to come from the collaboration for both PC and console gamers alike.


: Top chips from Intel and AMD.
: The right boards.
: Your perfect pixel-pusher awaits.
: Get into the game first.

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