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'Creepy,' 'ghastly,' 'rancid'_ Viewers react to leaked video of Sony's AI-powered Aloy

Published: January 01, 0001 Reading Time: Approx. 8 mins

has shared a leaked Sony PlayStation video demonstrating an AI-powered version of Aloy from Horizon Forbidden West taking part in a conversation with Sharwin Raghoebardajal, a director of software engineering at SIE.

The video, which has since been taken down under a copyright claim, featured Aloy responding to questions from Raghoebardajal and showing off a segment of gameplay, after which the character described everything that happened in the clip. OpenAI's Whisper is used for the voice-to-text, OpenAI and Llama handle the conversation and decision-making, and the facial animations come from Sony's own internal Mockingbird system.

Despite those caveats, the reactions to the video on YouTube are not hugely positive. "Creepy," "ghastly," "rancid," and "cursed" are amongst the adjectives used [[link]] to describe the video; one user begged Sony to "please work on literally anything else," while a couple others want to know—you can probably see this coming—why Sony is horsing around with this instead of making the Bloodborne remaster.

(Image credit: various (YouTube))

Not all of the complaints are entirely serious, of course, although the person noting the grim irony of doing an AI demo in a game in which AI was responsible for the annihilation of humanity makes a fair point. But there are also concerns expressed about the long-term impact of this sort of work on game development, particularly with regard to the role that voice actors will play in future productions.

Sony is far from unique [[link]] in working on this sort of thing. and showed [[link]] off their own AI-powered NPC creations at GDC betdog in 2024, for instance, and Nvidia is working on "" technology in partnership with other developers including —not exactly the same thing, but broadly similar in the sense that it's AI stuff being shoehorned into videogames.

None of it has added up to much at this point, and as anyone who futzed with config files to improve the godawful NPC pathfinding in sbfplay the original Baldur's Gate can tell you, there's definitely a place for better AI in videogames. But the rise of AI in game development has a potentially dark underbelly and there's a growing feeling of inevitability to it: I don't think AI will ever replicate the genuine human performances we've enjoyed in games like Baldur's Gate 3 or Hellblade: Senua's Sacrifice, but it's also presumably a whole lot cheaper (you don't have to ufa747 pay a machine and they never need time off) and sooner or later that's going to start figuring into the conversation.

I've reached out to Sony for comment on the video and will update if I receive a reply.

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