A Rare, Deep Dive Into A Game That Never Got Made
Published: January 01, 0001
Reading Time: Approx. 8 mins
https://vimeo.com/103043079 Usually, when you hear about games that jinda44 never make it out into the world, you get a few screenshots. Maybe a trailer teasing what might e19 have been. But the
dev studio behind Heavenly Sword and DmC are showing damn near all the work they did on a title that never saw the light of day. It’s great reading for anyone curious about how big-budget games get made.
A post on Ninja Theory’s Hellblade website opens the vault on Razer, a multiplatform game pitched for PS4, PC and Xbox One that would have also worked with tablets. The game was going to be a massive online co-op title, with
players
working together in strike teams trying to free Earth from an alien invasion.cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"1623307690","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); You can see everything from marketing trailers to design documents and enemy designs in Ninja Theory’s Razer breakdown. If nothing else, a retrospective like this shows betdog just how much money and work go into a AAA video game before it comes into being. The ones that do make it out of the womb have to be very special and specific in what they’re trying to accomplish. https://vimeo.com/103042049